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The Component Registry allows accessing all currently available [[Component|Components]] and is the most convenient way of accessing components.
The Component Registry allows accessing all currently available [[Component|Components]] and is the most convenient way of accessing components. Every Lua vm instance contains a global variable called <code>components</code> which contains this object.


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== Notes ==
Technically the component registry is not a component, but it still is listed in this category as it is closely tied to this topic.{{Navbox content}}

Latest revision as of 11:45, 22 August 2026

The Component Registry allows accessing all currently available Components and is the most convenient way of accessing components. Every Lua vm instance contains a global variable called components which contains this object.

ComponentRegistryUD methods
Name Type Description
:list() function() -> (string, userdata), table, nil Returns an iterator function that, in each invocation returns a string representing the type of the current component along with the actual userdata instance.
:getFirst(componentType:string) userdata Returns the first component of the given componentType or nil if no matching component exists.

While :list() looks very intimidating, it can simply be used in a for-loop in place of ipairs(*). The built-in UEFI uses the following code to iterate over all components to find any bootable devices:

local bootables = {}
for compType, elem in components:list() do
    print("- " .. compType)
    if compType == "massStorage" then
        if elem:fileExists("boot.lua") then
            -- we found a bootable medium, use it as default if not already set
            defaultBoot = defaultBoot == nil and idx or defaultBoot
            bootables[idx] = elem
        end
        idx = idx + 1
    end
end

Notes

Technically the component registry is not a component, but it still is listed in this category as it is closely tied to this topic.