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All functionality in Advanced Computers is implemented via components. Components are represented by Lua's Userdata (short: UD) type, which in our case are represented by Java objects which are provided by items/blocks. | All functionality in Advanced Computers is implemented via components. Components are represented by Lua's Userdata (short: UD) type, which in our case are represented by Java objects which are provided by items/blocks. | ||
Components are generally accessed by calling <code> | Components are generally accessed by calling <code>components:getFirst("yourComponentType")</code>, for more information see [[Computer]] and the wiki page of any other item/block that provides a component. The <code>components</code> field is a global field injected into every computer Lua instance during initialization. | ||
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Latest revision as of 23:19, 1 August 2026
All functionality in Advanced Computers is implemented via components. Components are represented by Lua's Userdata (short: UD) type, which in our case are represented by Java objects which are provided by items/blocks.
Components are generally accessed by calling components:getFirst("yourComponentType"), for more information see Computer and the wiki page of any other item/block that provides a component. The components field is a global field injected into every computer Lua instance during initialization.